Even something as simple as 3.5's inability to use a longbow while mounted would at least give it a niche. Do we need a shortbow to have some advantage? Not really. If you’re using a battlemat or map broken up into 5-foot squares, this means you can shoot normally at a target up to 16 squares away and with disadvantage at. Obviously the weapon table isn't perfect and there are a few examples of strictly outclassed weapons, but most of those make more sense to me and are with weapon types that are not lacking alternatives (such as the trident, which, while mechanically pointless, has alternatives in the spear and the warpick for any niche you could really want it for). The shortbow has a range of (80/320), meaning you can use it to roll attacks normally against a target up to 80 feet away and with disadvantage against targets up to 320 feet away. But with bows, the smaller one still needs two hands. Proficiency with a heavy crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it. Like obviously with melee weapons, the big ones need two hands, and that is the downside to their higher power. Type: Martial Ranged Weapon Cost: 50 gp Weight: 18 lbs. The most importent thing is hit chance, your damage is zero if you miss. If you want to make the difference more marked, or more simulationist, add a strength requirement for its use.įor a variety of reasons, leaning too much toward the simulationist mind set gets in the way of the game.This is true. If you can equip longbow or heavy crossbow there is no reason to equip the shor or light ones unless you have a better magic weapon of the short/light type. The two categories are simple and martial. A light crossbow (1d8, 80/320 range), or a hand crossbow (1d6, 30/120 range), do not benefit from 'Extra Attack'. I mean, I don't need something huge, but I would just like to see something that gives people a reason to carry around a shortbow, which is the much more realistic weapon for someone to travel around with (longbows are massive and unwieldy). Weapon Proficiency Your race, class, and feats can grant you proficiency with certain weapons or categories of weapons. It is literally better in every way, except that it is heavy, but unless you are small, that means nothing, since both still need two hands. Its not broken or anything, obviously, but in reality, the longbow has some distinct disadvantages vs the shortbow that are not represented mechanically. I have a much bigger issue with the longbow, to be honest. Without Sharpshooter, an extra attack with a hand crossbow is not nearly as attractive, having only a small damage advantage over using a heavy crossbow by mid game, in exchange for using up your bonus action, and therefore eschewing a lot of versatility. light dnd 5e - Does a Hand Crossbow with the Repeating Shot Crossbow Bolts. Now, to be fair, that is mostly because my group finds a few feats to be broken and doesn't allow them, and one of those feats is Sharpshooter. It is heavier and has shorter range than the standard light crossbow. I'm not a fan of Hand Crossbows, but I don't have too much of a problem with them mechanically.
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